![]() ![]() I like that the game board serves as a travel case. Overall I was impressed with the components for Cool Moves. A group of three penguins generally prevents penguins from making jumps over one another which will lead to you failing a puzzle. You want to try and break up lines of three or more penguins as quickly as possible.The problem with having a piece in the middle of the game board is that it gets in the way of pretty much every other jump that you would like to do. The middle space has the most possible jump possibilities with eight. Try to keep penguins out of the middle space.The corner pieces only have three possible ways to jump other pieces and there is no way for another piece to jump over a corner piece. While this does not always work, by getting rid of the corner pieces, you are increasing your movement options. As soon as possible, try to get the pieces out of the corner spaces.Here are a couple strategies I developed that helped me solve quite a few of the puzzles though. Since each puzzle is set up differently, there is no definite strategy that will solve all of the different puzzles. While some people may enjoy this type of strategy, I find it to be kind of boring. The hard puzzles are frustrating in particular since they pretty much become a systematic process of going through all the different combinations. About half of the cards are too easy while the other half of the cards are too hard. The big spike in difficulty is unfortunate because I think the game could have used more cards in the moderate difficulty level. PEG SOLITAIRE ADVENTURE TRIALPuzzles begin turning into trial and error scenarios where players need to systematically go through all of the options for a particular puzzle. Around the mid point of the advanced cards, the difficulty spikes quite a bit. The first half of the advanced cards are challenging but are still pretty quick to solve. It feels like these cards are just warmups for the main part of the game which are the advanced and expert cards. Most of these cards I was able to solve within the first couple attempts. I would consider the beginning and intermediate cards to be quite easy. The game is very simple to play with just a couple of rules that children should not have much trouble understanding. Overall I would consider Cool Moves to be a light to moderate strategy puzzle game. The game plays better if you play it for a short time and then come back to it at a later date. Since the game doesn’t really change from puzzle to puzzle, I find it hard for someone to want to play the game for long stretches of time. The gameplay never changes and a lot of the puzzles are very similar with only a couple of the penguins being in different locations. Every puzzle is essentially the same except for a different arrangement of penguins at the beginning. The repetitive nature is the biggest problem that I had with Cool Moves. At about the 25th puzzle I started to get bored with the concept of the game and it will probably be quite a while before I pick up the game again. After playing some puzzles I started to bore of the game and had to put it away for a while and come back to it later. I don’t see it as a game that you would want to play for more than 30 minutes at a time. ![]() It is the type of game that you would only want to play in short doses though. ![]() Fun But RepetitiveĪs I have already mentioned, when I was a kid I enjoyed playing Hi-Q. The player has successfully completed the puzzle. The player has removed all but one of the penguins. The objective of each puzzle is to eliminate all but one of the penguins one by one. To set up the puzzle, place a penguin piece on the corresponding spaces on the game board. Each card features a picture of the game board with some pictures of penguins. PEG SOLITAIRE ADVENTURE HOW TOHow to PlayĬool Moves includes 40 different puzzle cards. So let’s take a look at how Cool Moves is played. The only real differences between the games are the fact that the board in Cool Moves is smaller than Hi-Q and in Cool Moves a lot of the puzzles begin with more than one empty space on the board. I bring this up because the game Cool Moves plays very similar to those old games like Hi-Q and Solitaire. I usually ended up with two or three pegs left on the board at the end of the game. I remember enjoying the game despite never being able to clear all of the pegs. Have you ever played a game like Hi-Q where the object of the game is to systematically get rid of one peg at a time by having one piece jump over another? I remember playing Hi-Q when I was a young. ![]()
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